As a kid, Clue was our family go-to come holiday seasons. It’s just what we did, and I think for the most part, we all enjoyed it quite a bit. The board game definitely has a place in my heart. And IDW’s new book seems as though it may quickly win real estate there, as well.
I’ve always been a little bewildered when it comes to the Silent Hill franchise. Sometimes the stories are smooth operating machines with clear characters, conflicts and conclusions. And then again sometimes you come across a book like Dead Alive, and don’t have the slightest clue what the hell is going on. Oh, how I wished this one hadn’t been so abstract, but hey – we’ll get through it!
You know, I thought things had gotten pretty crazy in the second episode of this totally killer book, but I was off. I was way off. What issue two offered was a little wild… issue three however, is absolutely nutso awesome!
The second issue of Batman and Teenage Mutant Ninja Turtles Adventures manages to far surpass the entertainment value of the first. And the first issue was good, need I remind you.
How could we not review this?
Two of the greatest… well, five of the greatest heroes to ever land within the pages of a comic book together to kick… well, nothing yet, really.
The third issue of this fan favorite mini-series starts on an interesting note, as all the jungle mutants descend upon the judges, capturing them so that they might take him back to the insane doctor who no doubt has some horrible designs for these lawmen. That said, there are Predators and even an Alien or so running amuck, so it won’t be a huge surprise if something else gets to the Judges, first.
Remember that evil scientist we just discussed in my review of issue numero uno? Well, he’s taken his devious ways a step further: he’s mutating children and turning them into human/animal hybrids. This dude is bad news, and you know damn well Judge Dredd knows it!
Written by: Daniel Hadley
In a world where man didn’t release enough greenhouse gasses and the world is plunged into a bitter, wintery apocalypse, two survivors and their pet badger (honestly never seen that one before) travel the snowy wastelands, battling the harsh cold, gangs of marauding killers and the everyday turmoil that comes from post-apocalyptic survival. It’s not terribly original but it is very entertaining. Having not read the whole series I was somewhat dropped right in the middle of Winterworld’s story but being as its nothing overly complicated that wasn’t too much of an issue.
Ghostbusters International starts on a slow note, as they make the typical entity wrangling before being approached by the absurdly wealthy Erland Vinter, who has some plans for the gang. While we don’t receive too much in the way of details (that’s to come in issue number two, no doubt), we do get the very obvious idea that our loveable paranormal squashers won’t be hanging around New York for this specific assignment.
This is a fine opener, and writer Erik Burnham keeps the feel and continuity of recent stories intact. Picking this book up it feels as though we haven’t missed a beat, which is good news for hardcore Ghostbusters fans. Burnham also garners praise for keeping each of the Ghostbusters’ personalities very true to Ivan Reitman’s original source feature. You’ve got to love that.
As for the artwork, fear not – Dan Schoening brings his trademark style to the book, keeping the look of our protagonists clean yet simple. No pencil stroke is wasted by Schoening. All in all, the book looks great, and what we see in regards to villains is standout stuff.
Ghostbusters always have and always will entertain me. There are only so many paths these gentlemen can travel, but there’s clearly still room for expansions, as the numerous GB titles out there haven’t grown stale yet. With a brand new Ghostbusters reboot headed to the big screen soon, it doesn’t look as though this paranormal balloon will be deflating any time soon.
This is solid work that comes recommended. Order it here.